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Wesnoth Units database

Templar

(image)

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Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

Advances from: Paladin
Advances to: Archon
Cost: 77
HP: 81
Movement: 8
XP: 150
Level: 4
Alignment: lawful
IDTemplar Ascension
Abilities:
(image)sword
arcane
10 - 5
melee
(image)lance
pierce
18 - 2
melee
charge
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle140%
Cave420%
Coastal Reef330%
Deep Water-0%
Flat140%
Forest330%
Frozen230%
Hills240%
Impassable-0%
Mountains-0%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
Unwalkable-0%
Village140%